Looking for my next adventure. Contact me if you are interested to connect <3
This was a tricky portfolio piece to organize and submit. Over the years working on “theHunter: Call of the Wild” I have made over 300+ props for the game. However I never showed any of that work, so since I am soon leaving the company I thought it was about time to get something together. However, since “theHunter: Call of the Wild” is made in an older preparatory engine. We don’t really have any easy way to render screenshots, we also have some issues with texture compression, lighting, ssao and materials. Resulting in roughness looking flat and me having to disable all post processing to get decent renders. So the props didn't end up looking as nice as I would have liked and some of the materials looks wrong, but I hope you get the idea of my work at least by looking at the images. All assets use 512px per m. Except some hero assets such as leather bag, laptop and radio recorder.
All images are captured in the engine.